I studied industrial design at UniversitÃ© de MontrÃ©al before diving into design research and interaction design. I explore areas of interaction design such as everyday design, appropriation, sustainability, tangibility, prototyping and design experiments.
My masterâ€™s thesis addresses the topic of how non expert designers transform, adapt and modify objects in ways that designers did not plan for. We call this appropriation. I focus on the techniques (physical or computational procedures) people use to appropriate objects in three different groups and subcultures: families, hobbyist jewelers and members of the steampunk subculture. This is a multiple case study that focuses on describing the levels and breadth of skills and techniques, as well as the social sharing of procedures within these three groups.
As a designer, I am highly interested in understanding how people can be amateur designers in their everyday lives. I am also convinced that interactive technology products should allow for appropriation as much as non-digital artifacts such as a chair or a piece of paper.